IMJ® Scoring

When scoring a winning hand we look for all valid GRADE ELEMENTS contained in the hand. Grade elements are individual components of a winning hand that carry scores. For example, a winning hand may consist of ALL PUNGS, PUNG(S) OF DRAGON, CHANCE FLOWER(S) - these are all grade elements of the hand. The combined scores of all valid elements will be the final scores of the winning hand. (The use of all upper case above is for easy reference only; in normal writing we shall "Capitalize Each Word" when quoting names of those valid grade elements.)

This page comes with two parts: the first part displays a table of all valid grade elements and the second part provides sample hands with comments for all of these elements. There are links built-in with the names in the table and links at the bottom of each sample demonstration blocks - this shall make navigation among the contents with ease.
Current illustrations are in INTERNATIONAL MAHJONG® images
Press here to change to traditional mahjong images

(A) Grade Elements Table
Below is a full list of valid grade elements of the International Mahjong Rules. When assessing the grade value of a winning hand, other than a special winning hand, all possible grade elements from all groups, but to a maximum of one element per group only, may be counted, provided that the selected basic structure (group 26) of the hand remains unchanged. (Exceptions are marked with * in the table below - Refer to the rules for details of each exception.) Click on the name of a grade element to view its demonstration and explanatory comments.
Group
组别
Article no.
规则编号
Grade element [remarks]
番种名称 [附注]
Fans
番数
25.1 25.1(1) The Heaven 天胡 [#1] 6
25.1 25.1(2) The Earth 地胡 [#2] 6
25.1 25.1(3) All Hidden Pungs 全暗刻 [#1] 13
25.1 25.1(4) Seven Consecutive Pairs 连七对 [#1/#2] 13
25.1 25.1(5) Nine Gates 九莲宝灯 [#1/#2] 13
25.2 25.2(1) Seven Flowers 七只花 [#1] 3
25.2 25.2(2) Eight Flowers 八只花 [#1] 9
25.2 25.2(3) Seven Isolated Stars 七星不靠 [#1/#2] 6
25.2 25.2(4) Thirteen Unios 十三幺 [#1/#2] 13
25.2 25.2(5) Kong To Fourth 杠四杠 [#1] 15
26 26.1 The Coward 鸡胡 1/2
26 26.2 All Chows 平胡 1
26 26.3 All Pungs 对对胡 3
26 26.4 Seven Pairs 七对子 3
27.1 27.1(1) Pure Terminals 清幺九 8
27.1 27.1(2) Mixed Unios 混幺九 * 1
27.1 27.1(3) Pure Honours 清番子 8
27.1 27.1(4) Pure Same 清一色 6
27.1 27.1(5) Mixed Same 混一色 * 3
27.1 27.1(6) Five In All 全带五 2
27.1 27.1(7) Unio In All 全带幺 * 1
27.1 27.1(8) All Types 五门齐 * 1
27.2 27.2(1) Big Four Winds 大四喜 9
27.2 27.2(2) Little Four Winds 小四喜 6
27.2 27.2(3) Big Three Dragons 大三元 6
27.2 27.2(4) Little Three Dragons 小三元 4
27.2 27.2(5) Pung Of Dragon 三元刻 * 1
27.2 27.2(6) Chance Wind 正风 * 1
27.2 27.2(7) Chance Round 正圈 * 1
27.3 27.3(1) Four Jumping Pungs 一色四跳刻 4
27.3 27.3(2) Pure Jumping Pungs 一色三跳刻 3
27.3 27.3(3) Three Matching Pungs 三色三同刻 2
27.3 27.3(4) Mixed Jumping Pungs 三色三跳刻 1
27.4 27.4(1) Four Identical Chows 一色四同顺 4
27.4 27.4(2) Four Stepping Chows 一色四跳顺 4
27.4 27.4(3) Three Identical Chows 一色三同顺 3
27.4 27.4(4) Pure Stepping Chows 一色三跳顺 3
27.4 27.4(5) Three Matching Chows 三色三同顺 2
27.4 27.4(6) Mixed Stepping Chows 三色三跳顺 1
27.4 27.4(7) Pure Straight Nine 九子清龙 2
27.4 27.4(8) Mixed Straight Nine 九子花龙 1
28.1 28.1(1) From The Floor 打出食胡 [#2] 0
28.1 28.1(2) From The Wall 自摸食胡 [#1] 1
28.1 28.1(3) From Robbed Kong 抢杠食胡 [#1] 1
28.2 28.2(1) From Final Draw 海底摸月 [#1] 1
28.2 28.2(2) From Final Exposed 海底捞鱼 [#2] 1
28.3 28.3(1) On First Kong 杠一杠 [#1] 1
28.3 28.3(2) On Second Kong 杠二杠 [#1] 3
28.3 28.3(3) On Third Kong 杠三杠 [#1] 6
28.4 28.4(1) All Pickups 全求人 [#2] 1
28.4 28.4(2) Self Help 不求人 [#1] 1
28.4 28.4(3) Clear Front 门前清 [#1/#2] 1
28.5 28.5(1) No Flower 无花 1
28.5 28.5(2) Chance Flower 正花 * 1
28.5 28.5(3) Full Set Of Flowers 四只花 * 1
Total number of elements 番种总数: 55
Remarks to scores:
#1 = The pai is obtained from either the head, the tail or from a Robbed Kong. If pai is obtained from the head or from the tail, the winning player may receive from each player the assigned scores according to the total number of fans. If pai is obtained from a Robbed Kong, the winning player may receive from the Chucker (the player who has attempted to set up the Kong), three times the assigned scores according to the total number of fans.
#2 = The pai is obtained from the floor and the winning player may receive from the player who has discarded the pai the assigned scores according to the total number of fans.
* = More than one element of the same group may be counted for scoring. (Refer to the Rules for details of each exception.)
Notes to the grade elements table:
The above table represents a complete set of grade elements recognized in the International Mahjong Rules. All grade elements (including special winning hands) are listed in groups of specific nature as outlined below:
  1. Groups 25.1 and 25.2 - SPECIAL WINNING HANDS. These are considered complete winning hands. Grade value awarded to each hand is final.
  2. Group 26 - Grade elements based on the BASIC PATTERN of a winning hand.
  3. Groups 27.1 through 27.4 - Grade elements based on the COMBINATION OF PAIS of a winning hand. Group 27.1 related to the pure and mixed series; Group 27.2 related to the Honours series; Group 27.3 related to the pung series of the Serials; Group 27.4 involves the chow series of the Serials.
  4. Groups 28.1 through 28.5 - Grade elements related to HOW - How the winning pai is obtained (groups 28.1 through 28.3) and how the general status of other pais is at the time of winning (groups 28.4 and 28.5).

Current illustrations are in INTERNATIONAL MAHJONG® images
Press here to change to traditional mahjong images
(B) Sample hands with explanatory comments
Below is a demonstration of all valid grade elements with explanatory comments. The demonstration is for illustration purposes only. Should deviations arise between the Rules and any part of the demonstration (including the sample hands and the comments), the Rules shall prevail.
Rule Article
25.1(1)
Grade Element
The Heaven 天胡
THE HEAVEN: Any winning hand, regardless of its structure or contents, that is declared after the dealing of pais and before the first pai is discarded by the jonga is defined as the Heaven, and is awarded a fixed 6 fans. The priority to declare the Heaven goes to the jonga. [Explanatory note: Any player may declare a special winning hand of Seven Flowers (art. 25.2(1)) or Eight Flowers (art. 25.2(2)) before the jonga discards the first pai, this will also be referred to as the Heaven.]
天胡:任何胡牌,不论其牌型或内容,是在完成发牌之后但在庄家打出第一张牌之前成胡牌的,得称为"天胡",得固定6番。庄家拥有报天胡的优先权。[解释性说明:任何人均可在庄家打出第一张牌之前报称成七只花例牌(第25.2(1)条)或八只花例牌(第25.2(2)条),这样的胡牌仍得称为天胡。]
Sample hands & comments:
Sample 250101-01: Sample is in the structure of the Coward, containing Pung of Red Dragon. However, no extra fans will be counted for the Pung of Dragon, because the grade value of a special winning hand is final and value of other grade elements cannot be added to it.
Sample 250101-02: Sample contains the element of Pure Same in the structure of All Chows (more valuable than the Heaven). If, however, this hand is won as Heaven, the fixed grade value for the Heaven only will be awarded. Since this is only the beginning of the game, the player (the jonga) having been dealt with this hand should choose to discard a pai and aim to selfmake at a later time for a hand of Pure Same. (For this hand, one may discard 7 Wan and still calling for 1, 4 or 7 Wan to win. Or discard 9 Wan and call for 6, 9 Wan to win.).
Sample 250101-03: This sample contains the element of Seven Flowers, which is also a special winning hand. Sample 03 can be won by either the jonga or by any of the other three players. If a player other than the jonga holds this hand, he should declare WIN before the jonga proceeds to make the first discard.
Rule Article
25.1(2)
Grade Element
The Earth 地胡
THE EARTH: Any winning hand, regardless of its contents, that is declared on the first pai discarded by the jonga is defined as the Earth and is awarded a fixed 6 fans.
地胡:任何胡牌,不论其内容,是利用庄家打出的第一张牌成胡牌的,得称为"地胡",得固定6番。
Sample hands & comments:
Sample 250102-01: The Earth is a special winning hand. It is achieved (or declared) on a specific occasion where the pattern of the hand is irrelevant. A fixed grade value (in number of fans) is awarded. Similar to the Heaven, if this hand (Sample 01) is dealt (where one of the pais is the first discard of the jonga) the player can declare WIN and receive a fixed value.
Sample 250102-02: Sample consists of the elements of All Pungs and Mixed Same and will carry higher value than just the Earth alone. In order to achieve the highest possible value, the player may choose not to win the Earth (simply ignore the first discard of the jonga) and wait for another discard or selfmake. Note: Other than All Pungs and Mixed Same (plus couple of Pungs of Honours that would give you extra value), you can also aim to achieve yet another special winning hand of much higher value - The All Hidden Pungs!
Grade Elements Table | Top | Back
Rule Article
25.1(3)
Grade Element
All Hidden Pungs 全暗刻
ALL HIDDEN PUNGS: A winning hand consisting of four pungs and a set of eyes, regardless of the kinds of the pais, that have never been exposed prior to winning, is called All Hidden Pungs and is awarded a fixed 13 fans. [Explanatory note: The essence of this element is that "all (of the 14) pais have never been exposed prior to winning". A hand containing any unfolded kong (art. 22.2) is not qualified for this element since the kong has been exposed as defined in art 23.6.]
全暗刻:若一手胡牌含四副刻子和一组眼,牌子花色不拘,而所有牌子在成胡牌之前均从未打开,则该手胡牌称为"全暗刻",得固定13番。[解释性说明:本番种的主要条件是"所有(14张)牌子在成胡牌之前均从未打开"。一手牌若含有暗杠(第22.2条)便没有成为全暗刻的条件,因为正如第23.6条所定义,该暗杠是属于已打开的牌。]
Sample hands & comments:
Sample 250103-01: This WIN is achieved (declared) when certain specific conditions are met - The hand is in the structure of All Pungs and all pais have never been exposed prior to winning. The contents of the hand are irrelevant as a fixed value only is awarded. It can be declared any time as the winning pai is drawn. Sample 01 is a simple All Pungs hand. However, if all the pungs in the hand are not exposed and the hand is won on selfmake, it could worth much higher value. If you aim to win on All Hidden Pungs, and if you draw the 4th identical pai of a pung, discard it (don't make a kong) so that your entire hand remains not exposed! (Note: Always be caution if you are at the later part of the game and if you are about to discard an Honour or a One or a Nine of the Serials - At the later part of the game these pais are always considered dangerous as someone might be calling it for a hand with Thirteen Unios.) Hidden Pungs must always come with a selfmake hand, however, the pai last drawn to win the hand could be any pai, i.e., not necessary to be a pai to form the eyes.
Rule Article
25.1(4)
Grade Element
Seven Consecutive Pairs 连七对
SEVEN CONSECUTIVE PAIRS: A winning hand that is in the combination of seven consecutive pairs of any one suit of the Serials, is called the Seven Consecutive Pairs and is awarded a fixed 13 fans.
连七对:若一手胡牌含七对序数相连的同一花式的序数牌,则可称为"连七对",得固定13番。
Sample hands & comments:
Sample 250104-01: This element should be easy to understand: All pais must be in one Serial suite, must be in pairs and the pairs must be in consecutive sequence. Note: The hand can be won on discard or selfmake.
Sample 250104-02: (No additional comments.)
Rule Article
25.1(5)
Grade Element
Nine Gates 九莲宝灯
NINE GATES: If a winning hand consists of any one suit of the Searials in the specified form of 1112345678999 prior to winning, which would allow win on any pai of the same suit, then such winning hand is called the Nine Gates, and is awarded a fixed 13 fans.
九莲宝灯:若一手胡牌在未胡牌之前由一种花色的序数牌按1112345678999的特定牌型组成,见同花色任何1张序数牌均可成胡牌,则该胡牌可称为"九莲宝灯",得固定13番。
Sample hands & comments:
Sample 250105-01: Since the unique character of this element is the combination of the concealed pais (in the above sample, all of the 1112345678999 Tan on the left) before a win is claimed, the onus is always on you to prove that you have possessed the specific combination prior to winning. Since the 14th pai (in this sample, the 2 Tan on the far right with a dotted line) can be obtained either from a discard or from a selfdraw, you must clearly separate it from the "concealed hand" if you draw it fresh from the wall.
Rule Article
25.2(1)
Grade Element
Seven Flowers 七只花
THE SEVEN FLOWERS: If a player already has six Flowers and if he draws the seventh Flower of his hand, he may declare win at once. The winning hand is considered on the drawing of the seventh Flower alone and is called the Seven Flowers and is awarded a fixed 3 fans. A player having drawn the seventh Flower in hand not declaring win loses the right to declare win on the Seven Flowers after he has proceeded to perform a move other than declaring win. [Explanatory note: The essence of this element is the number of Flowers the hand has; therefore whether the hand is too many or too few is irrelevant.]
七只花:若一人手中已有六张花牌再抓入第七张花牌后,他可以马上报胡牌。该胡牌的考虑要素只在于成功抓入手中第七张花牌并可称为"七只花",得固定3番。任何人抓入第七张花牌之后不报胡牌,当他执行报胡牌以外的其它行动时便丧失其七只花胡牌的权利。[解释性说明:本番种的主要考虑要素是拥有花牌的数目,故手牌是否属于大相公或小相公均无影响。]
Sample hands & comments:
Sample 250201-01: One should notice that, this hand is won because, and only because, the specific combination of the Flowers is met. The condition of all other pais of the hand is irrelevant. Hence even if the hand is too few or too many, the hand of Seven Flowers can still be won and scores are receivable from other players. Also notice that only a fixed low value is awarded to this special winning hand because it is achieved purely by luck.
Rule Article
25.2(2)
Grade Element
Eight Flowers 八只花
THE EIGHT FLOWERS: If a player already has seven Flowers and if he draws the eighth Flower of his hand, he may declare win at once. The winning hand is considered on the drawing of the eighth Flower alone and is called the Eight Flowers and is awarded a fixed 9 fans. A player having drawn the eighth Flowers in hand not declaring win loses the right to declare win on the Eight Flowers after he has proceeded to perform a move other than declaring win. [Explanatory note: The essence of this element is the number of Flowers the hand has; therefore whether the hand is too many or too few is irrelevant.]
八只花:若一人手中已有七张花牌再抓入第八张花牌后,他可以马上报胡牌。该胡牌的考虑要素只在于成功抓入手中第八张花牌并可称为"八只花",得固定9番。任何人抓入第八张花牌之后不报胡牌,当他执行报胡牌以外的其它行动时便丧失其八只花胡牌的权利。[解释性说明:本番种的主要考虑要素是拥有花牌的数目,故手牌是否属于大相公或小相公均无影响。]
Sample hands & comments:
Sample 250202-01: Similar to Seven Flowers, this hand is won because, and only because, the specific combination of the Flowers is met. The condition of all other pais of the hand is irrelevant. Note that a much higher value is awarded to Eight Flowers because, despite the fact that it is also achieved purely by luck, it involved the "risk taking factor" of the player who has decided not to win on the Seven Flowers but to continue the game.
Rule Article
25.2(3)
Grade Element
Seven Isolated Stars 七星不靠
SEVEN ISOLATED STARS: If a winning hand consists of 7 single pais of all titles of the Winds and the Dragons, plus any seven isolated pais of the Serials covering 3 suits each being in the specific sequence of 147, 258, 369 respectively, it is called the Seven Isolated Stars and is awarded a fixed 6 fans.
七星不靠:若一手胡牌含有七个单张的东南西北中发白,加上包含三种花色分别按数位147、258、369排列的其中七张序数牌,则该胡牌可称为"七星不靠",得固定6番。
Sample hands & comments:
Sample 250203-01: All of the above sample hands are qualified for Seven Isolated Stars. Note the contents of the hand: the first portion of seven individual Honours is mandatory; the exact combination of the Serials may vary but they must fill in any seven of the nine 1-4-7, 2-5-8 and 3-6-9 spots. This hand can be won on a discard or a selfdraw.
Sample 250203-02: This sample hand is NOT qualified for Seven Isolated Stars, because the Serials in the hand cannot fit in the required 1-4-7, 2-5-8 and 3-6-9 spots. (The Serials in the hand are in the combination of 3-6-9, [1-]4-7, 3-6[-9], where pattern [2-5-8] is missing.)
Sample 250203-03: All of the above sample hands are NOT qualified either. The number of Honours must be exactly 7 and must cover all 7 titles (cannot be more or less than 7). Likewise, the hand must also consist of all three types of the Serials (must contain Tan, Sok and Wan that fit in the three groups of 1-4-7, 2-5-8 and 3-6-9).
Rule Article
25.2(4)
Grade Element
Thirteen Unios 十三幺
THE THIRTEEN UNIOS: If a player holds 14 pais, including pais already in his possession and pai obtainable in his turn of move, that are in the combination of one pai each of all titles of the Honours and one pai each of the titles 1 and 9 of all of the Serials, plus one pai identical to any of these mentioned pais, he may declare win. The winning hand is considered on the combination of the 14 pais alone and is called the Thirteen Unios and is awarded a fixed 13 fans.
十三幺:若手牌中的14张牌,包括自己手牌内的牌和在行使某项行动时从外取得的牌,含有所有番子的所有名称的牌各1张,所有序数牌的所有名称为1和9的牌各1张,再加上1张和以上所述任一牌子相同的牌,则可以报胡牌。该胡牌的考虑要素只在于手中14张牌的组合形式并可称为"十三幺",得固定13番。
Sample hands & comments:
Sample 250204-01: The Thirteen Unios is a special winning hand that can be won when a specific combination of pais is met. A player can win on a discard or by selfmake. Also note that a winning hand of Thirteen Unios has the "superior priority" over a discarded pai (art. 29) as well as a pai exposed for a kong (art. 23.7).
Rule Article
25.2(5)
Grade Element
Kong To Fourth 杠四杠
THE KONG TO FOURTH: If a player makes four consecutive kongs in a row, he needs not draw a pai from the tail any more but is deemed to have won the game, provided there is one, and only one, pai left in his concealed hand. The winning hand is considered on the act of making four kongs alone and is called the Kong To Fourth, and is awarded a fixed 15 fans.
杠四杠:若一人无间断地连续开杠四次,则他可算自动成胡牌而无须继续在牌尾抓牌,唯他手内未打开的牌的数目必须只剩1张。该胡牌的考虑要素只在于开杠四次的行为并可称为"杠四杠",得固定15番。
Sample hands & comments:
Sample 250205-01: A winning hand of Kong To Fourth is reached as soon as four consecutive kongs are made - The contents of the hand are irrelevant and there is even no need to draw a replacement pai. It is true the chance of making four kongs in a row without a break is extremely slim, but it is still theoretically possible. This shall remind players that there is always the highest goal that is waiting to be achieved. The above sample indicates a valid hand won on Kong To Fourth - Four kongs in a row have just been made, the last drawn pai is a South and only one more pai is left in the concealed hand. The win can be declared at once and there is no need to draw a replacement pai.
Sample 250205-02: Sample 02 indicates a hand similar to Sample 01: Four kongs in a row have just been made, the last drawn pai is a White Dragon and a replacement pai is not yet drawn. This hand is, however, NOT valid as there are two pais left in the concealed hand. (This hand is considered too many.)
Rule Article
26.1
Grade Element
The Coward 鸡胡
THE COWARD: If a winning hand consists of sets of both chow and pung, and regardless of any other description, it is called the Coward and awarded half fan.
鸡胡:若一手胡牌的牌子组合同时包含顺子和刻子而不论任何其它叙述,则可称为"鸡胡",得半番。
Sample hands & comments:
Sample 260100-01: Although The Coward is by itself a grade element, it also represents one of four basic structures of a winning hand. That's why in other variants this element is also called a "Chicken Hand", which is a wrong concept. One should correctly recognize that the Coward ("Chicken Hand") shall not be treated as all that a winning hand has, and that in most occasions it is just one of many grade elements that form the entire winning hand. Sample 01 represents a typical hand that contains only one grade element, the Coward. Note that elements related to HOW - How the winning pai is obtained (groups 28.1 through 28.3) - may be added to this hand.
Sample 260100-02: Sample 02 contains chows and pungs, hence the hand's basic structure is the Coward. In addition, however, it also contains the element Pure Same.
Sample 260100-03: Sample 03 is in the structure of the Coward, but has much more value than just the Coward. It contains: the Coward, Mixed Same, Little Three Dragons, Unio In All.
Rule Article
26.2
Grade Element
All Chows 平胡
ALL CHOWS: In addition to a set of eyes, if a winning hand consists of sets of chow only and regardless of any other description, it is called All Chows and awarded 1 fan.
平胡:除了一组眼外,若一手胡牌的牌子组合只包含顺子而不论任何其它叙述,则可称为"平胡",得1番。
Sample hands & comments:
Sample 260200-01: All Chows is also a basic structure of a winning hand. By definition, it must contain chows only in addition to the eyes. Sample 01 is a typical, simple All Chows hand, containing all of the three Serial suits.
Sample 260200-02: Sometimes an All Chows hand could be expensive if you pay a little bit more effort when building the hand. Sampe 02 shows a simple All Chows hand, but containing the element Pure Same that caries much more value.
Rule Article
26.3
Grade Element
All Pungs 对对胡
ALL PUNGS: In addition to a set of eyes, if a winning hand consists of sets of pung only and regardless of any other description, it is called All Pungs and awarded 3 fans.
对对胡:除了一组眼外,若一手胡牌的牌子组合只包含刻子而不论任何其它叙述,则可称为"对对胡",得3番。
Sample hands & comments:
Sample 260300-01: All Pungs is another basic structure of a winning hand. All Pungs seems to be easier to achieve since one can claim a discard of any player to form a pung. Note: A pung can easily bring you extra value (e.g., pungs of any of the Dragons, or of any Wind pai that is also the Chance Wind or Chance Round, etc.). For pais that don't give you extra value, try not to pung it or pung only at the later part of the game, or use your pair as the eyes in your concealed hand. Sample 01 is a typical, simple All Pungs hand (if West is a Chance Wind or Chance Round, extra value can be added to the hand). Note that by definition, the kong of 2 Sok in the hand is deemed to be a pung (art. 24.2).
Sample 260300-02: Sample 02 is an example how extra value can be earned from some of the pungs. This hand contains these grade elements: All Pungs, Pure Honours, Little Three Dragons. (Extra value can be earned from the pungs of East and West if they are also Chance Wind or Chance Round.)
Rule Article
26.4
Grade Element
Seven Pairs 七对子
SEVEN PAIRS: SEVEN PAIRS: If a winning hand consists of seven pairs only, and regardless of any other description, it is called the Seven Pairs and awarded 3 fans.
七对子:若一手胡牌的牌子组合只包含七对相同的牌子而不论任何其它叙述,则可称为"七对子",得3番。
Sample hands & comments:
Sample 260400-01: Seven Pairs is also a basic structure of a winning hand. If you choose to win in this structure, the chance of forming additional grade elements is limited. Sample 01 represents a typical Seven Pairs hand. Note that although you have four pieces of 6 Tan you don't have a kong in your hand because once determined, the basic structure of your hand (here the structure is Seven Pairs) cannot be changed. Accordingly, the four Red Dragon in the hand cannot be treated as a kong and therefore, no extra value can be counted.
Sample 260400-02: Sample 02 explains why the chance of forming additional grade elements is limited with a Seven Pairs structure. Here you have all the Dragons in hand, you cannot count the element Big Three Dragons because with this hand, you don't have "kongs" of the Dragons, but two pairs of each of the Dragons only, which won't give you any extra value. (Strategy guides: If you have this hand, try to keep 3 pungs of the Dragons concealed and gradually discard the excess piece of each Dragon. Pung the 4 Wan if you have a chance. Obtain a new pai as the eye. You are now on the way to win with the Big Three Dragons when no body even knows about it!)
Sample 260400-03: Sample 03 is a Seven Pairs hand but you can also count Pure Terminals. By definition (art. 27.1(1)), the Ones and Nines of the Pure Terminals are not restricted to be in the form of chow, pung or kong.
Sample 260400-04: Sample 04 will be awarded with Seven Pairs and Pure Same. Similar to Sample 03, Pure Same (art. 27.1(4)) does not require pais to be in the form of chow, pung or kong.
Rule Article
27.1(1)
Grade Element
Pure Terminals 清幺九
PURE TERMINALS: If a winning hand consists of only 1 and 9 of the Serials, and regardless of any other description, it is called Pure Terminals and awarded 8 fans.
清幺九:若一手胡牌只包含序数牌中的1和9而不论任何其它叙述,则可称为"清幺九",得8番。
Sample hands & comments:
Sample 270101-01: By definition the Ones and Nines that form Pure Terminals (and the entire hand) need not be in any specific form. Both Sample 01 and Sample 02 are typical hands containing Pure Terminals. Sample 01 contains All Pungs, Pure Terminals.
Sample 270101-02: Seven Pairs, Pure Terminals.
Rule Article
27.1(2)
Grade Element
Mixed Unios 混幺九
MIXED UNIOS: If a winning hand consists of 1, 9 of the Serials and pais of the Honours only, and regardless of any other description, it is called Mixed Unios and awarded 1 fan. Value of this element may be added to Mixed Same if applicable.
混幺九:若一手胡牌只包含序数牌中的1、9和番子,而不论任何其它叙述,则可称为"混幺九",得1番。若许可时本番值可和混一色的番值累加。
Sample hands & comments:
Sample 270102-01: Similar to Pure Terminals, in Mixed Unios the Ones, Nines and Honourss need not be in any specific form. Sample 01: All Pungs, Mixed Unios, Pung of White Dragon (plus possible extra value for Pung of West - e.g., Chance Wind or Chance Round, or both).
Sample 270102-02: Seven Pairs, Mixed Unios.
Sample 270102-03: All Pungs, Mixed Unios, Little Three Dragons.
Sample 270102-04: All Pungs, Mixed Same, Mixed Unios, Pung of White Dragon, Pung of Green Dragon (plus possible extra value for Pung of West - e.g., Chance Wind or Chance Round, or both).
Rule Article
27.1(3)
Grade Element
Pure Honours 清番子
PURE HONOURS: If a winning hand consists of pais of the Honours only, and regardless of any other description, it is called Pure Honours and awarded 8 fans.
清番子:若一手胡牌只包含番子,而不论任何其它叙述,则可称为"清番子",得8番。
Sample hands & comments:
Sample 270103-01: A Seven Pairs hand containing the element of Pure Honours.
Sample 270103-02: All Pungs, Pure Honours, Big Three Dragons, plus possible Chance Wind and/or Chance Round (the pung of East).
Sample 270103-03: All Pungs, Pure Honours, Little Four Winds, Pung of White Dragon.
Rule Article
27.1(4)
Grade Element
Pure Same 清一色
PURE SAME: If a winning hand consists of pais of one Serial suit only, and regardless of any other description, it is called the Pure Same and awarded 6 fans.
清一色:若一手胡牌只包含一种花色的序数牌,而不论任何其它叙述,则可称为"清一色",得6番。
Sample hands & comments:
Sample 270104-01: Similar to the elements involving Honours and Unios, Pure Same does not require the pais to be in any specific form, either. Sample 01: The Coward, Pure Same.
Sample 270104-02: Seven Pairs, Pure Same.
Sample 270104-03: All Chows, Pure Same, Pure Straight Nine.
Sample 270104-04: All Pungs, Pure Same, Pure Jumping Pungs.
Sample 270104-05: The Coward, Pure Same, Pure Stepping Chows.
Rule Article
27.1(5)
Grade Element
Mixed Same 混一色
MIXED SAME: If a winning hand consists of the mix of one Serial suit and pais of the Honours only, and regardless of any other description, it is called the Mixed Same and awarded 3 fans. Value of this element may be added to Mixed Unios if applicable.
混一色:若一手胡牌只包含一种花色的序数牌和番子,而不论任何其它叙述,则可称为"混一色",得3番。若许可时本番值可和混幺九的番值累加。
Sample hands & comments:
Sample 270105-01: The Coward, Mixed Same, Pung of Red Dragon (plus possible Chance Wind and/or Chance Round with the pung of North).
Sample 270105-02: Seven Pairs, Mixed Same.
Sample 270105-03: The Coward, Mixed Same, Pung of Green Dragon.
Sample 270105-04: All Pungs, Mixed Same, Mixed Unios, Pung of Red Dragon (plus possible Chance Wind and/or Chance Round with the pungs of North and West).
Rule Article
27.1(6)
Grade Element
Five In All 全带五
FIVE IN ALL: If in a winning hand each of its sets consists of at least one 5 of the Serials, and regardless of any other description, it is called Five In All and is awarded 2 fan. [Explanatory note: The term "sets" in this rule shall include pung, kong, chow and the eyes.]
番种名称:番种内容
Sample hands & comments:
Sample 270106-01: The Coward, Mixed Stepping Chows (T567 S345 & W456), Five In All
Sample 270106-02: All Chows, Three Matching Chows, Five In All
Rule Article
27.1(7)
Grade Element
Unio In All 全带幺
UNIO IN ALL: If in a winning hand each of its sets consists of at least one Unio, and regardless of any other description, it is called Unio In All and is awarded 1 fan. [Explanatory note: The term "sets" in this rule shall include pung, kong, chow, the eyes, as well as pair as may be found in the winning hand structure of "Seven Pairs".]
全带幺:若一手胡牌中每一牌组都含有最少一张幺牌,而不论任何其它叙述,则可称为"全带幺",得1番。[解释性说明:本条所指的"牌组"包括刻子,杆,顺子,眼,和可以在基本牌型"七对子"中找到的对子。]
Sample hands & comments:
Sample 270107-01: The Coward, Unio In All (the kong of North may be qualified for Chance Wind and/or Chance Round)
Sample 270107-02: All Pungs, Mixed Unios (the pung of East may be qualified for Chance Wind and/or Chance Round). The Unio In All is excluded from this hand due to the existence of Mixed Unios. Compare samples 01 and 02 and understand the difference between "Mixed Unios" and "Unio In All".
Sample 270107-03: Seven Pairs, Mixed Unios. Again, Unio In All is excluded from this hand.
Sample 270107-04: Seven Pairs, Mixed Same, Mixed Unios. Unio In All is excluded.
Rule Article
27.1(8)
Grade Element
All Types 五门齐
ALL TYPES: If a winning hand consists of all 3 suits of the Serials, the Winds and the Dragons, and regardless of any other description, it is called All Types and awarded 1 fan.
五门齐:若一手胡牌包含三种序数牌、风牌和箭牌五种花色,而不论任何其它叙述,则可称为"五门齐",得1番。
Sample hands & comments:
Sample 270108-01: The Coward, Mixed Stepping Chows, Pung of Dragon, All Types
Sample 270108-02: The Coward, Pung of Dragon, All Types
Sample 270108-03: Seven Pairs, All Types
Sample 270108-04: The Coward, All Types, Mixed Stepping Chows, Pung of (Red) Dragon.
Sample 270108-05: The Coward, Unio In All, All Types, Pung of (Red) Dragon.
Rule Article
27.2(1)
Grade Element
Big Four Winds 大四喜
BIG FOUR WINDS: A combination of four Winds in the form of four pungs, awarded 9 fans.
大四喜:一组包含所有风牌的四副刻子,得9番。
Sample hands & comments:
Sample 270201-01: The Big Four Winds will inevitably come with the element All Pungs. However, one should notice that Big Four Winds does not involve the eyes of the complete hand. Sample 01 shows the typical combination of the element Big Four Winds.
Sample 270201-02: All Pungs, Mixed Same, Mixed Unios, Big Four Winds.
Sample 270201-03: Sample 03: All Pungs, Mixed Same, Big Four Winds.
Sample 270201-04: Sample 04: All Pungs, Pure Honours, Big Four Winds.
Rule Article
27.2(2)
Grade Element
Little Four Winds 小四喜
LITTLE FOUR WINDS: A combination of four Winds in the form of three pungs and a set of eyes, awarded 6 fans.
小四喜:一组包含所有风牌的组合,其中须包括三副刻子和一组眼,得6番。
Sample hands & comments:
Sample 270202-01: Typical combination of the element Little Four Winds.
Sample 270202-02: The Coward, Mixed Same, Little Four Winds.
Sample 270202-03: All Pungs, Pure Honours, Little Four Winds, Pung of Green Dragon.
Sample 270202-04: All Pungs, Mixed Same, Mixed Unios, Little Four Winds.
Sample 270202-05: Sample 05: Seven Pairs, Pure Honours. Note that you cannot claim Little Four Winds in this hand. Although this hand seems to contain "all four titles of the Winds where three of them form three pungs [equivalent to kongs] and the fourth title forms the eyes" (refer to the rule definition), these Wind pais are in fact not in the form of either pung or kong because the basic pattern of the hand is in pairs.
Rule Article
27.2(3)
Grade Element
Big Three Dragons 大三元
BIG THREE DRAGONS: A combination of three Dragons in the form of three pungs, awarded 6 fans.
大三元:一组包含所有三元牌的三副刻子,得6番。
Sample hands & comments:
Sample 270203-01: Typical combination of the element Big Three Dragons.
Sample 270203-02: The Coward, Big Three Dragons.
Sample 270203-03: All Pungs, Mixed Unios, Big Three Dragons.
Sample 270203-04: All Pungs, Pure Honours, Big Three Dragons (plus possible Chance Wind or Chance Round for the pung of West).
Rule Article
27.2(4)
Grade Element
Little Three Dragons 小三元
LITTLE THREE DRAGONS: A combination of three Dragons in the form of two pungs and a set of eyes, awarded 4 fans.
小三元:一组包含所有三元牌的组合,其中须包括两副刻子和一组眼,得4番。
Sample hands & comments:
Sample 270204-01: Typical combination of the element Little Three Dragons.
Rule Article
27.2(5)
Grade Element
Pung Of Dragon 三元刻
PUNG OF DRAGON: A pung of any Dragon, each pung is awarded 1 fan. Value of this element cannot be added to Big Three Dragons or Little Three Dragons, but may be added to Chance Wind and Chance Round of the same group if applicable.
三元刻:以任一三元牌组成的刻子,每刻子可得1番。本番值不得和大三元或小三元的番值累加,但可和同组内的正风和正圈的番值累加。
Sample hands & comments:
Sample 270205-01: Typical combination of the element Pung of Dragon.
Sample 270205-02: All Pungs, Mixed Unios, Pung of Red Dragon.
Sample 270205-03: The Coward, Pung of Red Dragon, Pung of White Dragon.
Rule Article
27.2(6)
Grade Element
Chance Wind 正风
CHANCE WIND: A pung of the Chance Wind, awarded 1 fan. Value of this element cannot be added to Big Four Winds or Little Four Winds, but may be added to Chance Round and Pung Of Dragon of the same group if applicable.
正风:以正风牌组成的刻子,得1番。本番值不得和大四喜或小四喜的番值累加,但可和同组内的正圈及三元刻的番值累加。
Sample hands & comments:
Sample 270206-01: Chance Wind is defined in article 15.3 - "If the sequential number of a Wind pai coincides with the seat number of a player, the pai shall be called a Chance Wind of that player." This sample shows the typical combination of the element Chance Wind (where West is the Chance Wind of the holder of the hand).
Rule Article
27.2(7)
Grade Element
Chance Round 正圈
CHANCE ROUND: A pung of the Chance Round, awarded 1 fan. Value of this element cannot be added to Big Four Winds or Little Four Winds, but may be added to Chance Wind and Pung Of Dragon of the same group if applicable.
正圈:以正圈牌组成的刻子,得1番。本番值不得和大四喜或小四喜的番值累加,但可和同组内的正风及三元刻的番值累加。
Sample hands & comments:
Sample 270207-01: Chance Round is defined in article 15.4 - "CHANCE ROUND: If the sequential number of a Wind pai coincides with the round number currently in progress, the Wind pai shall be called the Chance Round. Accordingly, a Wind pai may in some times be a Chance Wind and a Chance Round simultaneously." Sample shows a typical combination of the element of Chance Round (where South Round is in progress).
Sample 270207-02: If the game is in South Round and the holder of the hand on the West seat corresponding to the jonga, this hand may be scored for Chance Round (South) and Chance Wind (West).
Sample 270207-03: If the game is in West Round and the holder of the hand on the West seat corresponding to the jonga, the hand may be scored for both Chance Round and Chance Wind simultaneously (both are on the West pai).
Rule Article
27.3(1)
Grade Element
Four Jumping Pungs 一色四跳刻
FOUR JUMPING PUNGS: A combination of four pungs in one Serial suit, with each pung jumping one number up from its lower set, awarded 4 fans.
一色四跳刻:一组包含同一花色四副依次递增一位数的刻子,得4番。
Sample hands & comments:
Sample 270301-01: Sample 01 shows the exact pais that are required to form the element of Four Jumping Pungs (i.e., the eyes are not included). With Four Jumping Pungs, the element All Pungs will always come together because All Pungs is formed with all pais (including the eys) of a hand - Refer to samples below.
Sample 270301-02: Sample 02 contains: All Pungs, Mixed Same, Four Jumping Pungs. (Note: After counting the value for Four Jumping Pungs, you cannot separate the first three bangos to form three chows and add extra value of Three Identical Chows to the hand, because by doing so you will inevitably change the basic structure of the hand - Refer to art. 24.1 for details.)
Sample 270301-03: Sample 03 contains: All Pungs, Pure Same, Four Jumping Pungs.
Sample 270301-04: Sample 03 contains: All Pungs, Four Jumping Pungs. Anything wrong with this hand? Strategy guides: Compare samples 02, 03 and 04. The element Mixed Same or Pure Same is missing in sample 04, thus its overall value is much lower. If condition allows (e.g., in the early part of a game), try to build Mixed Same or Pure Same to the hand; otherwise (e.g., not many pais are left on the wall or other player's hand is almost done), win quick with whatever you have.
Rule Article
27.3(2)
Grade Element
Pure Jumping Pungs 一色三跳刻
PURE JUMPING PUNGS: A combination of three pungs in one Serial suit, with each pung jumping one number up from its lower set, awarded 3 fans.
一色三跳刻:一组包含同一花色三副依次递增一位数的刻子,得3番。
Sample hands & comments:
Sample 270302-01: Sample 01: Typical combination of the element Pure Jumping Pungs. Note a kong in the combination does not affect the qualification for this grade element.
Sample 270302-02: Sample 02: All Pungs, Pure Jumping Pungs.
Sample 270302-03: Sample 03: The Coward, Pure Same, Pure Jumping Pungs.
Rule Article
27.3(3)
Grade Element
Three Matching Pungs 三色三同刻
THREE MATCHING PUNGS: A combination of three pungs in three Serial suits but of the same number, awarded 2 fans.
三色三同刻:一组包含三种花色三副序数相同的刻子,得2番。
Sample hands & comments:
Sample 270303-01: Sample 01: Typical combination of the element Three Matching Pungs.
Sample 270303-02: Sample 02: The Coward, Three Matching Pungs.
Sample 270303-03: Sample 03: All Pungs, Mixed Unios, Three Matching Pungs, Pung of White Dragon.
Sample 270303-04: Sample 04: All Pungs, Pure Terminals, Three Matching Pungs.
Rule Article
27.3(4)
Grade Element
Mixed Jumping Pungs 三色三跳刻
MIXED JUMPING PUNGS: A combination of three pungs in three Serial suits, with each pung jumping one number up from its lower set, awarded 1 fan.
三色三跳刻:一组包含三种花色三副依次递增一位数的刻子,得1番。
Sample hands & comments:
Sample 270304-01: Sample 01: Typical combination of the element Mixed Jumping Pungs.
Rule Article
27.4(1)
Grade Element
Four Identical Chows 一色四同顺
FOUR IDENTICAL CHOWS: A combination of four identical chows in one Serial suit, awarded 4 fans.
一色四同顺:一组包含同一花色四副序数相同的顺子,得4番。
Sample hands & comments:
Sample 270401-01: Typical combination of the element Four Identical Chows.
Sample 270401-02: Sample 02: All Chows, Pure Same, Four Identical Chows.
Sample 270401-03: Sample 03: All Chows, Mixed Same, Four Identical Chows.
Rule Article
27.4(2)
Grade Element
Four Stepping Chows 一色四跳顺
FOUR STEPPING CHOWS: A combination of four chows in one Serial suit, with each chow stepping one number up from its lower set, awarded 4 fans.
一色四跳顺:一组包含同一花色四副依次递增一位数的顺子,得4番。
Sample hands & comments:
Sample 270402-01: Typical combination of the element Four Stepping Chows.
Sample 270402-02: Sample 02: All Chows, Mixed Same, Four Stepping Chows.
Rule Article
27.4(3)
Grade Element
Three Identical Chows 一色三同顺
THREE IDENTICAL CHOWS: A combination of three identical chows in one Serial suit, awarded 3 fans.
一色三同顺:一组包含同一花色三副序数相同的顺子,得3番。
Sample hands & comments:
Sample 270403-01: Typical combination of the element Three Identical Chows.
Sample 270403-02: The Coward, Mixed Same, Three Identical Chows. Note that this sample is for illustration purpose only because if you have a choice, that is, if all pais are concealed, you would certainly claim the Pure Jumping Pungs element in an All Pungs hand (for higher total value). Also note that you cannot claim Three Identical Chows (with The Coward as the basic structure of the hand) AND Pure Jumping Pungs (with All Pungs as the basic structure) at the same time as by doing so you will inevitably change the basic structure of the hand.
Sample 270403-03: Sample 03: All Chows, Pure Same, Three Identical Chows.
Rule Article
27.4(4)
Grade Element
Pure Stepping Chows 一色三跳顺
PURE STEPPING CHOWS: A combination of three chows in one Serial suit, with each chow stepping one number up from its lower set, awarded 3 fans.
一色三跳顺:一组包含同一花色三副依次递增一位数的顺子,得3番。
Sample hands & comments:
Sample 270404-01: Sample 01: Typical combination of the element Pure Stepping Seams.
Sample 270404-02: Sample 02: This combination is NOT qualified for Pure Stepping Seams.
Sample 270404-03: Sample 03 represents two possible elements: Four Stepping Chows and Pure Stepping Chows. In fact, they are all "Pure" Stepping Chows, consisting of either four sets or three sets. However, if you want to claim the higher value you must call your combination Four Stepping Chows.
Rule Article
27.4(5)
Grade Element
Three Matching Chows 三色三同顺
THREE MATCHING CHOWS: A combination of three chows in three Serial suits but of the same number, awarded 2 fan.
三色三同顺:一组包含三种花色三副序数相同的顺子,得2番。
Sample hands & comments:
Sample 270405-01: Sample 01: Typical combination of the element Three Matching Chows.
Rule Article
27.4(6)
Grade Element
Mixed Stepping Chows 三色三跳顺
MIXED STEPPING CHOWS: A combination of three chows in three Serial suits, with each chow stepping one number up from its lower set, awarded 1 fan.
三色三跳顺:一组包含三种花色三副依次递增一位数的顺子,得1番。
Sample hands & comments:
Sample 270406-01: Typical combination of the element Mixed Stepping Chows.
Rule Article
27.4(7)
Grade Element
Pure Straight Nine 九子清龙
PURE STRAIGHT NINE: A combination of three chows in one Serial suit and in the sequence of 1 through 9, awarded 2 fans.
九子清龙:一组包含同一花色由序数1至9组成的三副顺子,得2番。
Sample hands & comments:
Sample 270407-01: Typical combination of the element Pure Straight Nine.
Sample 270407-02: Sample 02: All Chows, Pure Same, Pure Straight Nine.
Rule Article
27.4(8)
Grade Element
Mixed Straight Nine 九子花龙
MIXED STRAIGHT NINE: A combination of three chows in three Serial suits and in the sequence of 1 through 9, awarded 1 fan.
九子花龙:一组包含三种花色由序数1至9组成的三副顺子,得1番。
Sample hands & comments:
Sample 270408-01: Typical combination of the element Mixed Straight Nine.
Rule Article
28.1(1)
Grade Element
From The Floor 打出食胡
FROM THE FLOOR: A winning hand caused by a discarded pai obtained from the floor is awarded zero fan.
打出食胡:利用牌池内别人打出的牌食胡,得零番。
Sample hands & comments:
(Not available.)
Rule Article
28.1(2)
Grade Element
From The Wall 自摸食胡
FROM THE WALL: A winning hand caused by a pai obtained from either the head or the tail is awarded 1 fan.
自摸食胡:从牌头或牌尾抓牌后食胡,得1番。
Sample hands & comments:
(Not available.)
Rule Article
28.1(3)
Grade Element
From Robbed Kong 抢杠食胡
FROM ROBBED KONG: A winning hand caused by the pai obtained from a robbed kong is awarded 1 fan.
抢杠食胡:在别人开杠时抢杠而食胡,得1番。
Sample hands & comments:
(Not available.)
Rule Article
28.2(1)
Grade Element
From Final Draw 海底摸月
FROM FINAL DRAW: If a winning hand is obtained as soon as the final pai of the game is drawn, it is awarded 1 fan.
海底摸月:若在抓取该盘中最后一张牌之后成胡牌,则可得1番。
Sample hands & comments:
(Not available.)
Rule Article
28.2(2)
Grade Element
From Final Exposed 海底捞鱼
FROM FINAL EXPOSED: If a winning hand is caused by means of the final exposed pai of the game, it is awarded 1 fan.
海底捞鱼:若在获取该盘中最后一张露牌之后成胡牌,则可得1番。
Sample hands & comments:
(Not available.)
Rule Article
28.3(1)
Grade Element
On First Kong 杠一杠
ON FIRST KONG: If win is declared on a pai drawn immediately after one kong, awarded 1 fan.
杠一杠:若在开杠一次后随即报胡牌,得1番。
Sample hands & comments:
(Not available.)
Rule Article
28.3(2)
Grade Element
On Second Kong 杠二杠
ON SECOND KONG: If win is declared on a pai drawn immediately after the second kong in the same turn, awarded 3 fans.
杠二杠:若在连续开杠两次后随即报胡牌,得3番。
Sample hands & comments:
(Not available.)
Rule Article
28.3(3)
Grade Element
On Third Kong 杠三杠
ON THIRD KONG: If win is declared on a pai drawn immediately after the third kong in the same turn, awarded 6 fans.
杠三杠:若在连续开杠三次后随即报胡牌,得6番。
Sample hands & comments:
(Not available.)
Rule Article
28.4(1)
Grade Element
All Pickups 全求人
ALL PICKUPS: If a winning hand is built by sets that are all acquired by claiming pais exposed by other players, and regardless of any other description, it is called All Pickups and is awarded 1 fans. [Explanatory note: A hand containing any unfolded kong (art. 22.2) is not qualified for this grade element. A win declared on a robbed kong (art. 23.7), however, may be qualified for All Pickups.]
全求人:若一手胡牌的所有牌组都是倚赖别人提供的牌而建立,而不论任何其它叙述,则称为"全求人",得1番。[解释性说明:若一手牌含有暗杠(第22.2条)便不符合全求人的条件。若一手牌是因抢杆(第23.7条)而食胡,则仍可符合全求人的条件。]
Sample hands & comments:
(Not available.)
Rule Article
28.4(2)
Grade Element
Self Help 不求人
SELF HELP: If a winning hand is built by sets that are all acquired by pais drawn from the wall by the winning player's own, and regardless of any other description, it is called Self Help and is awarded 1 fan. [Explanatory note: A winning hand containing unfolded kong is still qualified for Self Help.]
不求人:若一手胡牌的所有牌组都是经由自己从牌墙抓牌而建立,而不论任何其它叙述,则称为"不求人",得1番。[解释性说明:若胡牌之中包含暗杆则仍可符合不求人的条件。]
Sample hands & comments:
(Not available.)
Rule Article
28.4(3)
Grade Element
Clear Front 门前清
CLEAR FRONT: If a winning hand has no disclosed and displayed pai (other than Flowers) prior to winning, and regardless of any other description, it is called Clear Front and is awarded 1 fan. [Explanatory note: A win declared on a pai exposed by other player may be qualified for Clear Front. Winning hand containing unfolded kong is not qualified for Clear Front.]
门前清:若一手牌在胡牌之前没有任何陈列明示的牌子(花牌除外),而不论任何其它叙述,则称为"门前清",得1番。[解释性说明:若获取别人显露的牌而成胡牌,亦可计算门前清的番值。若胡牌之中包含暗杆就不符合门前清的条件。]
Sample hands & comments:
(Not available.)
Rule Article
28.5(1)
Grade Element
No Flower 无花
NO FLOWER: If a winning hand consists of no Flower, awarded 1 fan.
无花:若胡牌中没有花牌,得1番。
Sample hands & comments:
(Not available.)
Rule Article
28.5(2)
Grade Element
Chance Flower 正花
CHANCE FLOWER: If a winning hand consists of Chance Flower, each Chance Flower is awarded 1 fan. Value of this element can be added to Full Set Of Flowers.
正花:若胡牌中有正花,则每一正花可得1番。本番值可和四只花的番值累加。
Sample hands & comments:
(Not available.)
Rule Article
28.5(3)
Grade Element
Full Set Of Flowers 四只花
FULL SET OF FLOWERS: If a winning hand consists of full set of Flowers, i.e. four pieces of Blue Flowers or four pieces of Red Flowers, each set is awarded 1 fan. Value of this element can be added to Chance Flower. [Explanatory note: A winning hand may contain a maximum of two Chance Flowers. Likewise, elements of Chance Flower and Full Set Of Flowers can be counted independently.]
四只花:若胡牌中含有全套4张同色的花牌(红花或蓝花),则每套可得1番。本番值可和正花的番值累加。[解释性说明:一手胡牌可含有最多达两张正花。而正花和四只花的番值是可以独立计算的。]
Sample hands & comments:
Sample 280503-01: Say if you are the jonga of the game, you can claim scores from both Full Set of Flowers and Chance Flower from the above Flowers in hand. (Jonga has position 1 which matches the extra Flower 1 in hand. See Art. 15 of the Rules about sitting position of a player.)

ACKNOWLEDGEMENT: Images of mahjong pais were modified from the original images of the Wikipedia® website. July 1, 2006.

Modifications Log:
2014-05-06: Page is made with responsive layout (i.e., mobile friendly). Added new sample 250203-03 and modified sample 280503-01.
2007-04-10: Correction made to sample 250203-01. Added new sample 250203-02.